ZSEC PROTOCOLFIELD MANUAL // VIRTUAL DEMO
RETURN
MISSION BRIEF // ROUND PROTOCOL

CONTROL THE GRID.
BEAT THE CLOCK.

ZSEC is a four-hour lunar control game. Use virtual credits to secure cells and stations, discover hidden resources, and defend your position until the FOMO clock expires.

BUILDOPEN DEMO
DEMO CURRENCY1,000 CR
ROUND LIMIT4 HOURS
SOL JACKPOTSINACTIVE
01

EXPLORE THE MOON

Rotate and zoom the moon to inspect its complete geodesic grid. Selecting a cell or station reveals its owner, current takeover price, and immediate neighbors.

DRAGOrbit
WHEELZoom
CLICKInspect
PINCHMobile zoom
02

GRID TOPOLOGY

Purchasable cells990 HEXAGONS
Moon Stations12 PENTAGONS
Typical adjacency6 NEIGHBORS

Cells start at 10 credits and stations at 100. Each wallet may control up to 50 cells and two stations at once. Losing an asset through takeover immediately frees that slot.

03

CELL SIGNALS

STANDARDBase lunar territory.
RESOURCEOne mine-bonus point.
DIAMONDFive mine-bonus points.

Thirty resources and ten diamonds are hidden by a published cryptographic commitment. The first buyer to discover one keeps its round-end bonus even after a takeover.

04

ROUND CONCEPT

1SCANEvaluate ownership, price, location, and neighbors.
2SECUREConfirm a server quote with round-only virtual credits.
3TAKE OVEROccupied assets remain contestable at increasing prices.
4FINALIZEScore stations, discoveries, participation, and the last buyer.

The first action starts at 29:45. Each later action extends the deadline to its shrinking window, without ever shortening time already earned; the window falls by 15 seconds per purchase to a 90-second floor. Four hours is the absolute limit.

Takeovers rise by 50% for the first three, 25% through eight, 12% through fifteen, then 5%, rounded down with a minimum one-credit increase. The displaced owner receives the prior price plus 65% of the premium; the confirmation shows every remaining virtual-credit split.

05

OWNERSHIP & FAIRNESS

  • Every round grants each authenticated wallet 1,000 non-transferable virtual credits.
  • Cell and station ownership is confirmed by the game server, not by the browser display.
  • Every quote is wallet-bound and expires after 15 seconds; an updated quote must be reviewed again.
  • If two players target one cell, only the first confirmed transaction can succeed.
  • Repeated requests must not create duplicate ownership or duplicate charges.
  • A contested round needs at least 20 actions from at least three wallets.
06

SOL JACKPOTS & CREATOR FEES

FOMO JackpotLAST VALID BUYER
Discovery JackpotQUALIFYING RARE FIND
During the roundFEES → NEXT RESERVE
At the next start80% FOMO · 20% DISCOVERY

In a future funded release, eligible $ZSEC market trades generate a creator-fee share paid in SOL. An automated collector moves confirmed creator fees into ZSEC's next-round reserve. This is token-market revenue, not the Solana network fee and not a fee charged for clicking or playing the demo.

The FOMO and discovery jackpots are snapshotted when a round opens and cannot grow during that round. Newly confirmed creator fees update only the next-round reserve. At the following round start, the reserve is split 80/20 and both new jackpots are locked.

After a funded round ends, the server validates the winner and submits the SOL payout automatically. Its transaction signature will be shown publicly. Exact discovery eligibility and fallback rules will be published before SOL rewards are activated.

Current demo status: 0 SOL funded, collection inactive, payouts inactive. Virtual credits and score have no cash value.

07

WALLET & DEMO SAFETY

  • Connecting or signing in does not buy anything; every acquisition has a separate confirmation.
  • ZSEC will never ask for a recovery phrase or private key.
  • No token, contract address, paid round, cash prize, or withdrawal is active.
  • Round score: 50% last buyer, 20% participation, 10% stations, 10% mines, 10% next round.
  • Station score belongs to the final station owner; discovery score stays with the first discoverer. Unclaimed shares and integer rounding also seed the next round.
  • Round rewards become permanent score only, never spendable credits.